This is currently a run by one person and so far this site it still a lot in working progress but its good enough right now for a release. Currently at this time the Contact page and Game Tracker doesn't work but I plan on adding that page as soon as I can. All the development updates are below. I'll try to keep you up to date every week maybe every other week.

News Feed

Quietus Allurement Development Update #3

First Update of 2021, February 21, 2021
Quietus Allurement Development Update #1

I haven't made a post in a while, because I've been busy with a lot of other stuff and haven't had much time to work on my game that much. but over the time I was able to work on it here and there and think of some cool things that I want to work on and or change. Overall I'm making progress to a release but it will be a while yet.


Weapon status

Patriot

At the point of this update it seems to be completed! but would need more testing at a later date.

.50 ACP

I started to work on this weapon and haven't done much to it yet but its a basic start to it.


Ai Improvements

The Monster AI now has a better flame animation and is more deadly than ever before.

This AI has more range than ever before!

If you see this monster take him out at a distance!


Quietus Allurement Development Update #2

Last Update Of 2020, December 30, 2020
Quietus Allurement Development Update #1

Over the holidays I worked a bit on this and its getting there. I still have a lot of work to do but it will be good when I get it done.


Weapon status

I've worked on some new designs for some new weapons that will be coming in the game with this update those names are gonna be kept a secret so there gonna be referenced as some kind of name for example it could be like "unknown assault riffle".

Patriot

There's new animations in work for this weapon. haven't had much time to work on this since I've been busy with some other things.

.50 ACP

Started to get some of the stuff needed to get this weapon going. not for sure on when this one is gonna get done but hopefully soon and then I can start to work on the next set of weapons. Like the Shatterkeep. Which I plan on completing for this release.


Top Secret

I've worked a lot on this top secret thing. So far it is coming together I'm not sure if its gonna be a thing that will come at release but I want it to be. being that I will have every single weapon to the game this would be a good way to test them.


Quietus Allurement Development Update #1

Status Update, December 18, 2020
Quietus Allurement Development Update #1

Over the past couple weeks I've been working on the game even though I haven't made much progress design wise but I did make it a bit easier to implement the next two weapons. which are gonna be a good for the later weapons


Weapon status

I didn't get much progress on many weapons because I had problems with the old fire rate system. The Problem was for what I had set up for the first weapon it was set up in a way that the faster weapons would take longer to shoot than the other ones which wasn't right. So it took a little bit to figure that one out, but now that this is working correctly I can get my weapons done a bit faster hopefully.

Tac-P2002

Its finally at a point where I can say its done but would need more testing before official release

Patriot

So far the only thing I got done is the weapon attachments added to the screen.

I do plan on changing the reload animation because the way I have it set up would be hard to work with currently, and it would take forever to reload. It also does take a while to reload as it is right now even without the dual wield.


Overall that's what I got done so far, I do plan on working on it a lot more I'll try to an updated post after the holidays.


Quietus Allurement 2.0.0.0 Status Update

Quietus Allurement Status Update, December 2, 2020
Quietus Allurement Status update

Over the past week I've been working a lot on this game. I've actually gotten a few things done that are really good. Those Features are listed Below.


Completed Features

Profile system is complete.

Profile XP system XP doesn't save and wont till the full game release!

Weapon Showcase is completed needs some more work but will be easy to complete

Weapon Loadout Screen is working a bit better than before. You don't need to Save loadout. It will automatically save


Weapon Changes

Annihilator

Attachments are working and Weapon is fully coded and is working. Will need to go into final testing Phase

Tac-P2002

Making progress its got some new textures. Its starting to get to its completed state like the annihilator

Phantom

This weapon is getting a whole rework because the way I had the flamethrower was working, but I didn't really like the design. It didn't look at all realistic and that's what I hated about it. I always wanted to improve it but wasn't sure until I was trying some stuff during the week and I happen to find a fix that hopefully would be good in game so far it is but that's not a true test till I get it programmed.


You're probably asking why the skip in weapons that's because I haven't work any of the other ones except for the ones listed.

Planned Features

All 24 weapons available with attachments working. The heavy weapons wont have any because there a heavy weapon.

Possibility of a new mode, this is gonna probably stay hush hush until the official release date.

More to come as development continues


Q and A

When will this new release be out?

Right now I'm hoping to get this release out by summer of next year. Would I want sooner? Yes but I'm only one person working on this project design/programming wise.

I'm gonna try and do a post. Either once a week, or every couple of weeks it will depend on how much I get done development wise.


Possible Data Partnership?

Data Partnership?, October 13, 2020
Possible Data Partnership? Image Not Available Yet

Partnership you ask?

Right now as of this post there are plans of having one or two people helping me develop this game. It may or may not happen I'm not sure. We started talking about design and other stuff about this game while we were at work. I happen to keep notes so we have something to go off of, if it doesn't work out. With that being said this game isn't gonna get much for blog postings because this isn't the game that's has my out most attention to it right now. Right now its towards Quietus Allurement and the revamp of the game is looking amazing I cant wait to share more details with you.