This is currently a run by one person and so far this site it still a lot in working progress but its good enough right now for a release. Currently at this time the Contact page and Game Tracker doesn't work but I plan on adding that page as soon as I can. All the development updates are below. I'll try to keep you up to date every week maybe every other week.
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Quietus Allurement Development Update #8
Another month update November 5, 2021

What's changed?
This past month I've been hard at work getting stuff added for the game to be completed for a beta release 2.0. Its been a lot of work trying to get this far but I'm really starting to make a lot of progress. Not only have I been play testing it I've been fixing up bugs in the game I probably wouldn't have found if it wasn't for the test version I've been having people try. I've been trying to get a release out for this game for a while now. I was thinking summer and then fall and now I'm not sure. All I know is that the way its currently sitting a year ago it was basically nothing when I started the rebuild. Even after the release of the last update that came out a while back. It has a whole lot more progress and just overall mechanics of the game have changed. I also have a whole lot more weapons completed then I did in the other version. Its got more progress to go, but I'm slowly starting to make some progress and getting closer to a release. Maybe end of the year I'll be able to release something but I'm not making any sort of promises.
Quietus Allurement Development Update #7
One Month Later. October 6, 2021

What's been going on lately?
Over the past month I've been working on a lot of different things. Like bug fixing/testing a whole lot of different aspects of the game. Mainly due to the fact that I made a prerelease of the new demo that's coming out and I've been having one person that I work with test it out. Before I have maybe a half a page of stuff that I want to get done. Now I have over a page. But this is all good news because it would be that much more stable when it comes to the release.
Weapon Changes
Being that this remake has been almost in the works for over a year I happen to make a lot more progress I've ever made in a year. This whole game was basically made from the ground up. Right now, I've got 10 working weapons with attachments. I still got a lot of work that I still need to get done but its making quite a bit of progress.Executioner
The Executioner has all new animations. A whole new reload animation and code system. I'm hoping this is way better than it was previously and Definity looks a little more realistic.
Dual Killer
The Dual Killer is going to get all new animations as well. Just to make it a little bit better for when I add attachments to the gun.
AT Splitter
The AT Splitter has all new animations and the animation for the reload is done. Just need the code and weapon attachment stuff and it will be done.Destroyer
Not sure if I mentioned what I changed with this but it's got a whole new look to it with different sounds and animations.
Current Status
I've got a lot more work to do with the overall design of things but overall its starting to come together. I'm not sure when a release will happen quite yet since I still got quite a lot I still want to polish up before the release. I'm also working on future things that I can do after said release because there was so much I thought I would be able to get done that I just haven't done yet. I'm going to try and get a release out Winter time or before the end of the year. I'm not sure what we gotQuietus Allurement Development Update #6
Late Update Once Again. August 27, 2021

What's been going on lately?
Haven't had much time to work on my game lately. I've been really busy at work to the point where I don't have much time at all, but this is where we are currently sitting at for development wise.
Weapon status
Currently the weapons are all textured. One is still missing in the game menu because I'm still trying to think of a good name for it. So far all of the Pistols and the Assault Rifles are done including attachments. I'm currently working on the submachine guns and I got a bit of progress there but still have a lot to do. My goal is to release this big 2.0 release with all the weapons. So, until I can get the weapons done then things will start to come together on when we might see a release for this.
Current Status
Right now, I only have one working level. I plan to change this up to the point of having 4 or 53 Month Update! Quietus Allurement Development Update #5
3 months Later Finally an update! June 9, 2021

What's been going on lately?
So from the last time I posted, I was busy with developing the main projects for school and I was also working full time that I didn't have much time to develop my game. It doesn't mean progress stopped completely it was just a lot slower. After that point it got down to the last little push I need to graduate and I had to focus on my school work that progress probably did stop for about a month or so. I also started a new job so I've been trying to rework my schedule to make things work. But this is what I've gotten done the past three months. It might not seem like a lot but to me with everything I had to go trough it does to me.
Weapon status
Pistol Attachment Update I happen to fix a bug that was really hard to figure out. SO what was going on is if lets say each pistol can hole 10 so 20 total if I were to have only 14 bullets left for ammo. it would load 10 in one and 4 in the other. That don't work because it was suppose to divide it up between the two and it didn't. I finally fixed that to where it would load half and half.
Annihilator, Tac-P2002, Patriot, and .50 ACP
Are Completed to the point where I've moved on to a different set of weapons. These weapons still need to get tested with enemies but will be tweaked after I get all the other weapons programed.Phantom
This weapon got a whole rework from the ground up. The flame texture is a lot different then what it was. It also got a whole new sound to it. Which sounds amazing I cant wait for all of you to hear it!Other Changes
I reimplemented the ground monster which has the new flame particle effect which will also include the new sound similar to the Phantom.
I also re added the Lighting system. which wasn't to bad it was just a matter of getting it setup to work the way it should.
Not only that but I got the missing textures that was missing from some of the levels and added them back like they should be.
Q and A
When will this be released?
Right now the current time frame I'm hoping late summer or early fall. Right now there's a lot of work I need to do so it may not happen. It depends on how much I can get done. Right now I don't see that happening but I gonna try to make that happen and see what I can do.
Quietus Allurement Development Update #4
First March Update, March 17, 2021

Today I have put a lot of effort into the game making the weapon attachments work for other guns. Right now its only getting the code set for the menus in game coding isn't implemented. I know that this is a small post but I rather have small posts to keep you interested and post more often.
Weapon status
Added all the weapon attachments for the assault rifles and plan on adding the submachine gun as well. The only thing is those are missing textures right now but they be easy to add when the time comes..50 ACP
This weapon has more progress then before I need to get sounds and animations completed. Most basic textures are there though.
Ai Improvements
Haven't worked on this much been working on weapon upgrades/changes
When will this new release be out?
Right now I'm hoping to get this release out by around May but I know that might sound really impossible being there's so much to the game that I need to add. if not it will be summer of this year.