Quietus Allurement
Steam Store Page
Description
In an unknown facility you are trapped in this platform shooter game. That are doing illegal tests on you. Things go awry when the head of the facility began creating creatures and releasing them on the scientists and test subjects. The attacks grew in number until the facility was overrun. Now you must fight your way out to gain your freedom before the creatures kill you as well. Do you have the will power and the strength to save the world from the unknown?
Gameplay Trailer
News Update
3 Month Update! Quietus Allurement Development Update #5
3 months Later Finally an update! June 9, 2021

What's been going on lately?
So from the last time I posted, I was busy with developing the main projects for school and I was also working full time that I didn't have much time to develop my game. It doesn't mean progress stopped completely it was just a lot slower. After that point it got down to the last little push I need to graduate and I had to focus on my school work that progress probably did stop for about a month or so. I also started a new job so I've been trying to rework my schedule to make things work. But this is what I've gotten done the past three months. It might not seem like a lot but to me with everything I had to go trough it does to me.
Weapon status
Pistol Attachment Update I happen to fix a bug that was really hard to figure out. SO what was going on is if lets say each pistol can hole 10 so 20 total if I were to have only 14 bullets left for ammo. it would load 10 in one and 4 in the other. That don't work because it was suppose to divide it up between the two and it didn't. I finally fixed that to where it would load half and half.
Annihilator, Tac-P2002, Patriot, and .50 ACP
Are Completed to the point where I've moved on to a different set of weapons. These weapons still need to get tested with enemies but will be tweaked after I get all the other weapons programed.Phantom
This weapon got a whole rework from the ground up. The flame texture is a lot different then what it was. It also got a whole new sound to it. Which sounds amazing I cant wait for all of you to hear it!Other Changes
I reimplemented the ground monster which has the new flame particle effect which will also include the new sound similar to the Phantom.
I also re added the Lighting system. which wasn't to bad it was just a matter of getting it setup to work the way it should.
Not only that but I got the missing textures that was missing from some of the levels and added them back like they should be.
Q and A
When will this be released?
Right now the current time frame I'm hoping late summer or early fall. Right now there's a lot of work I need to do so it may not happen. It depends on how much I can get done. Right now I don't see that happening but I gonna try to make that happen and see what I can do.
Quietus Allurement Development Update #4
First March Update, March 17, 2021

Today I have put a lot of effort into the game making the weapon attachments work for other guns. Right now its only getting the code set for the menus in game coding isn't implemented. I know that this is a small post but I rather have small posts to keep you interested and post more often.
Weapon status
Added all the weapon attachments for the assault rifles and plan on adding the submachine gun as well. The only thing is those are missing textures right now but they be easy to add when the time comes..50 ACP
This weapon has more progress then before I need to get sounds and animations completed. Most basic textures are there though.
Ai Improvements
Haven't worked on this much been working on weapon upgrades/changes
When will this new release be out?
Right now I'm hoping to get this release out by around May but I know that might sound really impossible being there's so much to the game that I need to add. if not it will be summer of this year.
Quietus Allurement Development Update #3
First Update of 2021, February 21, 2021

I haven't made a post in a while, because I've been busy with a lot of other stuff and haven't had much time to work on my game that much. but over the time I was able to work on it here and there and think of some cool things that I want to work on and or change. Overall I'm making progress to a release but it will be a while yet.
Weapon status
Patriot
At the point of this update it seems to be completed! but would need more testing at a later date.
.50 ACP
I started to work on this weapon and haven't done much to it yet but its a basic start to it.
Ai Improvements
The Monster AI now has a better flame animation and is more deadly than ever before.
This AI has more range than ever before!
If you see this monster take him out at a distance!
Quietus Allurement Development Update #2
Last Update Of 2020, December 30, 2020

Over the holidays I worked a bit on this and its getting there. I still have a lot of work to do but it will be good when I get it done.
Weapon status
I've worked on some new designs for some new weapons that will be coming in the game with this update those names are gonna be kept a secret so there gonna be referenced as some kind of name for example it could be like "unknown assault riffle".
Patriot
There's new animations in work for this weapon. haven't had much time to work on this since I've been busy with some other things.
.50 ACP
Started to get some of the stuff needed to get this weapon going. not for sure on when this one is gonna get done but hopefully soon and then I can start to work on the next set of weapons. Like the Shatterkeep. Which I plan on completing for this release.
Top Secret
I've worked a lot on this top secret thing. So far it is coming together I'm not sure if its gonna be a thing that will come at release but I want it to be. being that I will have every single weapon to the game this would be a good way to test them.
Quietus Allurement Development Update #1
Status Update, December 18, 2020

Over the past couple weeks I've been working on the game even though I haven't made much progress design wise but I did make it a bit easier to implement the next two weapons. which are gonna be a good for the later weapons
Weapon status
I didn't get much progress on many weapons because I had problems with the old fire rate system. The Problem was for what I had set up for the first weapon it was set up in a way that the faster weapons would take longer to shoot than the other ones which wasn't right. So it took a little bit to figure that one out, but now that this is working correctly I can get my weapons done a bit faster hopefully.
Tac-P2002
Its finally at a point where I can say its done but would need more testing before official release
Patriot
So far the only thing I got done is the weapon attachments added to the screen.
I do plan on changing the reload animation because the way I have it set up would be hard to work with currently, and it would take forever to reload. It also does take a while to reload as it is right now even without the dual wield.
Overall that's what I got done so far, I do plan on working on it a lot more I'll try to an updated post after the holidays.